The Friendly Orange Glow: The Untold Story of the PLATO System and the Dawn of Cyberculture (Brian Dear 2017; Pantheon) is about a mainframe-based computer system that died before most of today’s young coder heroes were born.
The book is kind of interesting, nonetheless, for what it reveals about human hopes that machines will take over our most onerous chores. We have a vacuum cleaner and a dishwasher, so why not a robot teacher for the youngsters that the government paid us to create?
Harvard professor B.F. Skinner arguably kicked off the idea of teaching by machine circa 1954:
Skinner’s machine is a plywood box some fifteen inches high, wide, and deep. The hinged top opens so that a scroll of pleated paper tape can be loaded inside. Typewritten onto the paper are arithmetic problems to be solved by the student; the answers to each problem are encoded as small holes, like in a player piano, punched in very specific places to denote a corresponding value. When the box top is shut, you can read the math problems, one at a time, through a small opening in the top of the box, showing a small, exposed area of the paper. You might see a math problem, such as “3 + 2,” through the viewing window on the top side of the box. To answer the problem, you manipulate a series of what Skinner called “sliders” that can be moved up or down through slits in the wood, serving as number scales. This particular math problem is looking for a one-digit answer, so only one slider need be moved into place. The correct slider to move is the one that causes numbers to appear in the hole under the “3 + 2.” Pull the slider toward yourself and the number increases up to 9. Push it away and it drops to zero. Once you’ve formed your answer you can attempt to turn a big black knob on the front side of the box. If the answer is correct, the knob turns freely and the scroll advances to the next problem. This is how you know your answer is correct. If the knob is locked and the scroll won’t advance, you know you’re wrong.
Down the river at MIT, Skinner’s ideas were not popular:
Instead of a machine teaching a student, Papert was in favor of children teaching machines, and in so doing, learning about mathematical concepts, not to mention gaining skills in computer programming. “I find Skinner somewhat of a contradiction,” Papert once confessed to this author, “because as a person he’s intellectually very rich and multi-sided and very literate and likes poetry and I think is a great person. When he thinks about children and education, there’s a lot of richness. The form in which it takes when it gets out into the world is extremely,” he said, pausing for a moment as if to choose the next word carefully, “pernicious. He has a very pernicious doctrine. The pernicious doctrine being that you can break up knowledge into fragments and guide children toward acquiring the knowledge like you might involve the behavior of a rat or a pigeon. I find that a contradiction. I find when you think of Skinner as a whole person, he’s so far away from this kind of thinking and practice of education, well, I’m full of wonderment that he isn’t the main critic of the way that his ideas are being used in the world.”
The idea of computerizing teaching was written about as early as 1958 in a paper by three IBM employees: Gustave Rath, Nancy S. Anderson, and R. C. Brainerd. They’d written a system for students on an IBM 650, but noted that it really needed to be time-shared for efficiency (bizarrely, after citing these IBMers for proposing time-sharing, the author of this book has fallen so deeply in love with his University of Illinois PLATO subjects that he attributes the invention of time-sharing to them, circa 1960 (Wikipedia says that the idea goes back to 1954 and John Backus, who was developing Fortran at the time for IBM. and that the first practical implementation was by John McCarthy, the inventor of Lisp (God’s own programming language), at MIT in 1959)).
The original PLATO system (“Programmed Logic for Automatic Teaching Operations”) ran on the tube-based ILLIAC I mainframe, with its roughly 5,000 bytes of RAM (compare to 4 GB on the latest smartphones, so that’s roughly 1 million times more memory!). Thus the very first implementation relied substantially on a computer-controlled slide projector within the “terminal”.
People forget just how capable early computer nerds were. The University of Illinois team behind PLATO was in theory mostly about delivering an educational experience, but they were not shy about building hardware, including plasma displays, or systems software, such as their own time-sharing operating system and their own computer language: TUTOR.
They also experimented with adding custom hardware for teaching:
“Alphabat,” designed to help young children learn the letters of the alphabet, was a new lesson authored by Amy Alpert (daughter of Dan Alpert), one of the high school kids who like Mike Walker worked on PLATO-related projects with Bitzer as mentor. “Kids who identified the correct letter on the screen were given an M& M,” says Mike Walker, “which was ejected by a contraption powered by a washing machine relay…. It was a bit too powerful and occasionally obliterated the piece of candy.”
National Science Foundation was funding a handful of competitors for computer-based training:
Whereas PLATO was open, flexible, and devoid of any particular instructional theory limiting lesson authors to developing lessons that followed a particular design, TICCIT would reflect a single instructional theory burned not only into the software, but into the hardware as well, right in the keyboard with its special keys for RULE, EXAMPLE, PRACTICE. The culture of the TICCIT lab at BYU could not have been more different than CERL. For one thing, staff meetings were far more formal affairs, always starting with a prayer. Meticulous minutes were kept, typed up in memos, and filed away.
The fact that the projects were so radically different appealed to NSF. They already loved PLATO and had been familiar with Bitzer and Alpert for years. They recognized that TICCIT represented a wholly different approach, both at the scale (supporting a maximum of 128 color TV terminals running on a minicomputer, versus PLATO IV’s much heralded 4,096 terminals running on a supercomputer) and in terms of its instructional design model. “TICCIT was prepared,” says Arthur Melmed, “to demonstrate a certain kind of interaction in a relatively efficient way, and I thought that deserved a crack.” In 1972 both systems received roughly $ 5 million each from Congress. The race was on.
The idea of gamified learning was moderately successful on PLATO back in the 1970s:
Torpedo, another lesson focused on similar fractions problems, presented a situation where a student could play against other students or play against PLATO. The player operated a submarine deep in the ocean, above which swam occasional fish, octopi, and other creatures, and at the surface was a ship. The ocean surface served as the number line, this time horizontal, and the player needed to move their sub backward (by entering the desired negative amount, be it an integer or a fraction) or forward, and then the sub would fire a torpedo upward in an effort to hit the enemy ship. If some creature were in-between, it might get hit by the torpedo instead. The game resembled the popular video arcade game Space Invaders that would come out years later, although with Space Invaders there was no need to know anything about fractions; players simply moved a joystick left or right and fired away.
But it didn’t work in general:
December 1975 was the end of the first semester of the “demonstration year” for NSF and the Educational Testing Service (ETS). Testing revealed that the kids utilizing the elementary reading PLATO lessons were reading at a far lower level than the kids who were in the control classes. “The PLATO lessons were actually having a negative impact upon the kids,” says Yeager.
On the third hand, prisoners liked it:
The PCP project revealed interesting insights into the use of PLATO by its user population. “You couldn’t find,” says Siegel, “a more disadvantaged, disenfranchised, turned-off, uneducated group of people than the kind of people you found in prisons. And as you can imagine, survival in a prison means maintaining a kind of tough-guy image. If you are thought of as weak, bad things are likely to happen to you…. And so typically what happens is, a lot of people will not even opt for educational classes because that’s seen as weak. Or if you’re sort of required to sit in an educational class in a prison, you’re likely to try to misbehave or be the class clown, or act in some way that shows your disinterest. Not because you really are, but because you can’t afford to be wrong in front of your peers. So when the teacher says, ‘Where does the comma go in this sentence?’ and you don’t know the answer to that, you say something that indicates you don’t need to— that that’s irrelevant, or those aren’t the words that someone would say, but it would be the equivalent of that sort of blowing it off. You would blow off the task in front of your fellow classmates. That’s the sort of environment that we were stepping into.”
The inmates discovered not only the advantages of Self-Pacing and Immediate Feedback, but the fact that they were free— in the middle of a prison where there is no freedom or privacy to speak of— to learn, privately, at their own pace, and without fear of ridicule or threats of bodily harm or worse. The computer provided a way to learn that they were not used to. No tough-guy act was required, nor would PLATO have even known how tough a guy you were. You could answer a question and be told you were wrong and why you were wrong, and it was okay. You could answer a question and be told you were right, and that was okay too. PLATO provided a safe space for learning.
The original idea of PCP was to develop some courseware for inmates and then deploy it at a handful of Illinois prisons. The Department of Justice funding was expected to last only a few years. It had originally come from the administrations of Nixon and Gerald Ford. When Jimmy Carter was elected, the Democrats looked around for funding to cut, and the PCP project was put on the chopping block. “They saw these kinds of projects as pet projects of the Republican administration,” says Siegel, “and so there was a freeze on all of these projects. An indiscriminate freeze, I mean they didn’t look at ‘Is this a good project or a bad project’— it was a Republican project: bad idea. And we were shut down.”
Was all lost when the Great Father in Washington diverted the river of cash? No, the state of Illinois liked the system well enough to support it with state tax dollars for another 10+ years. (On the third hand, maybe this, plus pensions, contributed to Illinois being out of cash now!)
Control Data Corporation, the vendor of the mainframe on which PLATO had been running, took over the project and began to commercialize everything. The director of the lab at University of Illinois struck a deal with CDC where they would pay big royalties on the hardware and systems software where he had been a co-inventor, but small royalties for courseware that other folks had written. The course authors were enraged, but began fighting over the scraps nonetheless.
The effect the CDC-Illinois deal had on CERL was significant. “It became like independent little companies inside the laboratory,” recalls former CERL staffer Lezlie Fillman, “who were protecting their product, because of this business that they might be able to get royalties from the stuff that they develop. So the math project didn’t speak to the reading project, didn’t talk to PCP, didn’t talk to community colleges, and there was very, very little sharing of the ideas that these groups were coming up with and I’m sure it was because all of a sudden people said, ‘Well, gee, if I develop this and put my name on it as an author, then I’m going to get royalties from it.’ ” People stopped cooperating, she says. “And there became a lot of infighting inside the lab about who was going to get at a particular concept first. Who was going to be able to put their product out there and begin to rack up student contact hours, which is where the royalties came from. Rather than being an all-lab push it became instantly factionalized.”
Not everyone was fighting all the time…
The CERL laboratory itself, intense as it was as a work environment, with people spending much of their lives there, became a site of numerous hookups, affairs, and romances. One former staffer recalls coming to work early on a Saturday morning and finding two other staffers going at it on the sofa in the lounge. More than a few CERL staffers were married to each other. Every now and then, such couples would divorce, then sometimes the two parties would remarry other staffers who had also divorced. [see Illinois family law]
Fifteen years into the project, nobody can agree on how computers should be used to teach.
In mid-September 1975, Robert J. Seidel, an experimental psychology PhD … hosted along with the National Science Foundation a conference at the Airlie Conference Center. Seidel’s sixty invited participants included Bitzer; Suppes; Papert; Bunderson; Stolurow; J. C. R. Licklider, Marvin Minsky from MIT; Fred Brooks, author of The Mythical Man-Month; John Shoch from Xerox PARC; and Andrew Molnar from NSF. The purpose of the conference was to “identify key developments in computer and communications technology that are expected to have major impact by 1985” in the field of education.
Seidel had high hopes for the conference, including that the attendees would reach consensus on the need to include some fundamental, psychologically sound, practical, instructional theories into the designs of systems of the future. His aims were not achieved. “My problem with all of these folks,” says Seidel, “they’re all messiahs!” The luminaries in the computer-based education field were all visionaries, each respective vision different from the others in important ways. The common thread seemed to be ego. … “When I talked to Minsky, he had his view of artificial intelligence and that was the answer for everything. And Papert had the answer in LOGO for everything. Don had the answer in PLATO for everything. It was his approach, and he wouldn’t leave that plasma terminal either.” Dave Liddle, who worked on the plasma panel project at Owens-Illinois and later joined Xerox PARC, shared similar opinions of Papert and Bitzer, the latter whom he measured at 700 “milliPaperts,” explaining that “if the unit of arrogance is one Papert, okay, he’s about a point-seven instead of Seymour.”
The conference proceedings include a transcription of a discussion:
[Don BITZER, the father of PLATO]: I don’t think teachers, the parents, or the federal government are nearly as excited about improving education as they have led us to believe.
[Seymour PAPERT]:… Nevertheless, it might be true that a thing called education is possible, and some of the people believe in it, and it will be installed in the world.
BITZER: My feeling is this will progress because of interest for other than educational, direct educational purposes. It is by meeting these needs that you will be able to get back to education, which is the reason for all of this. But if we don’t include these needs in some way we just won’t make it, we will just become obsolete. We have to be very careful how we plan to get from where we are today to where we are going.
[Larry STOLUROW, a psychology professor]: This sounds like a much more radical change in position than I understood you to say before. What you are now saying, if I am reading it correctly, is that the direct instructional purposes of a computer-based educational system is [sic] the least important component of what you see the total mix to achieve this flexibility. And that the other things will carry the instructional component along.
BITZER: It depends on whose viewpoint you are looking at. If I were the parent buying the terminal, I would be looking at it on another basis. What is it going to do for me? What will it do for my wife, for my family, for my vacation, for my pay, all of these other things? Incidentally, if it happens to teach, that’s great. From my standpoint I happen to think the most important impact it will have is making literacy commonplace in inner-city schools. But I just don’t think that the rest of the world does.
Readers: What do we think about why progress in computer-aided education has been so slow? The hardware is literally 1 million times better than when the PLATO folks started working on this.
More: Read The Friendly Orange Glow: The Untold Story of the PLATO System and the Dawn of Cyberculture
The most promising computer related innovation I’ve seen are clickers and peer instruction. You can read about it here:
http://dbserc.pitt.edu/Resources/Clickers-and-Peer-Instruction
although I needed to attend a class taught by an experienced instructor to start believing in it.
Lol, I used PLATO on a green-screen terminal connected to a very expensive mainframe that billed for cpu usage by the second. Seemed hi-tech at the time, but doubt I learned much from it. Research has shown that learning occurs best when there is live human interaction (ie: reading to your baby will get much better results than plunking him down in front of a TV). The student/teacher + student/peer interaction seems to be important for learning, maybe from our evolution as social creatures?
Easy. There is no or limited money in teaching. Salaries of teachers suck. So the smart people never work on computer teaching tools. Yes the emotional rewards are nice for teaching but you have to eat so good people move on. Plus there is just no business or society incentive to replace a low cost worker with a high cost machine.
Wikipedia, Google and YouTube are my daily go-to sources for computer based education. Are they in scope for this question?
I have found that the human being interaction suggested above is horribly inefficient for the kind of learning that I seek.
The day automated one on one teachers become reality, everyone in the workforce will be fucked. The next generation will be infinitely smarter than all of us. The key is tailoring the dissemination of information to exactly where each individual is.
As Scott pointed out, resources are now available on the internet to teach you practically anything. That’s really only been true in the past few years. Currently I’m a full time traveller, I just spent three months in a small seaside town in Morocco. There was no library, no decent bookstore, it’s not practical to get books delivered there in a timely fashion. But there was a useable internet connection, so I had access to google, wikipedia, youtube etc. In years past when I travelled to remote places, I often felt knowledge deprived, sometimes even when there was a useable internet connection. Not any more. Most kids in that small town in Morocco do not yet have laptops or smartphones (many teenagers seemed to have feature phones and some did have smartphones, but it was far from universal.) But pretty soon we’ll have sub $100 phablets and the One Laptop per Child ideal will be pretty much here. So those resources will be available to children of fairly modest means. I’ve just moved over to Rome where I’ll be spending the next three months. As far as I can tell, most kids here do have smartphones and presumably they have pretty good access to laptops and internet connections at school. I would guess that’s true for most children in developed countries.
So the resources will be out there to teach yourself pretty much anything.
In contrast, one summer in the 60s when I was a little kid (7?) growing up in a rural area in the America South, I discovered empirically that the ratio of the diameter of a circle to its circumference always seemed to be a bit bigger than three but I wasn’t able to determine by how much exactly. I started annoying the adults about this so they found some guy who had gone to college to talk to me. He did pronounce the term “pi” but disappointingly he said he would not be able to explain that to me. At that point, loserly little kid that I was, I temporarily gave up on circles and moved on to other investigations. But today, a determined and irritating child, probably even in small town in Morocco, could likely extort enough access to the internet to find out the basic facts about circles etc. I feel like if I had the internet when I was kid, I could have taught myself anything I wanted to know. I would suspect 99.99% of the readers of this blog probably feel the same way. However, many children – and adults – who already have access to the internet don’t seem to make use of it to illuminate for themselves the basic established facts about geometry etc. Some people have the motivation to acquaint themselves with the basic knowledge painstakingly uncovered by previous investigations and make good use the amazing resources on the internet for that. Others with equally good internet access do not seem to make much use of it for gaining knowledge, or use it to find out that the Apollo moon landings were faked etc. I’ve been astonished at how rapidly the internet has developed and how great the resources are there. I’m equally befuddled by how little and inconsistently it is used by so many people. To me it seems like education technology is pretty much finished. The tools we already have and the access we enjoy acr
… of course there are is still room for improvement. For example, someone can be in the middle composing an overly long comment for a blog and accidentally submit the comment before it is finished and not have a good way to fix that.
Philip asked “Readers: What do we think about why progress in computer-aided education has been so slow?”. I feel differently. I feel that the progress has been magnificent and astonishing and the battle is pretty much won. There are incremental improvements that I’d like to see and probably other readers have some as well. But the tools and resources for acquiring basic knowledge in vast domains of investigation are now readily and fairly cheaply available (and cheaper and more pervasively every day) Many people make great use of those resources. Others use it to fuel speculation about faking the moon landings.
Disappointingly, to me at least, is the relative proportions of those two subpopulations. Why is that and can anything be done to improve the ratio?
@billg
It’s not just the human to human thing, the tactile aspects of paper and pen and chalkboard also enhance learning. This has been shown in experiments. Paper flash cards work better than computer ones, which is a bit surprising. Writing things by hand results in better retention than typing.
There was some study that showed a massive effect on learning chinese characters when students stood up and traced out the whole character in the air with their feet and hands rather than just drilling on writing/reading them.
Staring at a computer screen and pecking on a keyboard is just not something our monkey brains do so great with for learning purposes. It’s too low bandwidth.
I have seen some very successful computer aided instruction systems. My kids played “Reader Rabbit” when they were about two or three, and were reading Harry Potter around kindergarten. I don’t know if reading at an early age is actually an advantage in the long run but it probably doesn’t hurt.
Also, the game “Armadillo Run” allowed the kids to do more experiments in a physics and materials simulator in one afternoon than they could do in a month with real construction toys.
People and kids learn stuff in lots of different ways. They learn by seeing, listening, thinking, doing and demonstrating. Yep most people have five distinct and different learning styles. So each person learns stuff differently with a combination of these methods depending on the skill. Many boys are big do it learners. So they have to do a physical task to learn the principle (the think part). Remember those building blocks toys. And many girls are good listening learners so they love story telling toys and do well in a standard class rooms.
But most computer games and teaching tools only use one or two teaching methods rather than all five to improve kids skills. So they are not a lot better than a standard classroom. But good advanced schools use the latest computer tools and lots of physical activities and all the teaching methods to drive kids learning. Unfortunately this occurs only is limited high end schools.
Is there a computer game to teach kids to do cursive writing? My grand kids are older and have never learned cursive writing well (penmanship it is not taught in schools today) so they cannot write a post card or a quick letter. They print poorly and say why don’t you just send them a text? I say to them what happens if the phone has no service. So their Dad and I were looking around for some way to improve their skills.
Any suggestions?
Video lectures + online exercises work pretty well. I recently finished a three month series of courses through Coursera and it went much better than if I’d been forced to deal with a traditional classroom. The advantages of video lectures over live are many. You can:
– Skip back if you missed an explanation
– Schedule the presentation for whenever it best fits your schedule
– Speed up the lecture. I find it easier to focus on the content when played back at 1.5 – 2x normal speed. And the lecture takes half the time!
I also frequently used Khan Academy when I needed to brush up on high school math to help kids with homework.
Scott for the win! Google and Youtube must be killing the domestic repair/handyman trades, and that’s just the areas I have explored. In two minutes, I found on my laptop how to fix at no cost a 2000-model Yamaha 2-stroke outboard that would not shift out of forward gear. The answer was NOT obvious and “should have” required an experienced mechanic.
That is education on demand, far more useful than trying to pre-configure a system to teach diverse subjects. Each voluntary paragraph or video clip is near worthless but the aggregate knowledge is priceless.
Further off-topic, how much of this data will be suppressed by Google’s misguided campaign to discredit every site accessible by the http:/ protocol? (Chrome browser will soon flag non-https: sites as “not secure”, which may be narrowly true but irrelevant for static information.)